​
Ronald J. Bresett
1149 Murril Hill Rd, Jacksonville NC 28540 | (269) 680-2872 | ronald.bresett@gmail.com
Summary
Imaginative designer with a unique perspective that is able to approach complicated projects from different angles to find the best solution. A respected leader that has the natural ability to inspire and build efficient teams focused on achieving goals.
Experience
Prototyping, Lead Programmer Sept – Oct 2016
-
Re-created the original arcade version of Donkey Kong from scratch.
-
Programmed the functionality of the barrels, fireballs, scoring, Jumpman, and the hammer in C#.
-
Re-invented Donkey Kong as an endless runner while maintaining the key mechanics.
-
Adjusted the functionality of the key assets to fit the new gameplay style. Generated the functionality of the boss encounter at the end of the game in C#.
Building Functional Groups, Video Producer Aug – Sept 2016
-
Provided with an inspirational video, created a game pitch with a team of six individuals.
-
Edited and combined various gameplay clips and other videos to generate our presentation.
-
Recorded the voice over and overlaid it onto our edited video.
Game Mechanics, Producer April – May 2016
-
Managed a team of five individuals, ensuring the highest quality and on-time delivery by delegating tasks to team members, utilizing their unique strengths.
-
Created a board game based around a list of random mechanic.
-
Near the end of the project, a key mechanic was replaced and the game was changed from analog to digital.
World Building, Level Designer Feb – Mar 2016
-
Following the Creative Vision, we created an abandoned hospital with six different areas to explore and interact with.
-
Using Perforce, we managed our revisions and combined everyone’s work into a single level.
Usability, Project Manager Nov – Dec 2015
-
Ensured that the team maintained our timeline and presented the highest quality assignments possible.
-
Create an innovative and unique controller to be used by an individual that only has the use of one hand.
-
Created and Executed a Usability Test Plan to be used on the Final Project of a group of fellow students.
Level Design, Level Designer Oct – Nov 2015
-
Using Unity, I designed a simple adventure game that requires the player to find two objects, one of which is behind a locked door, to activate the end game conditions.
-
All the code that was involved in this project was done in C#.
-
Using Unity and C# knowledge, I created an Intro and Outro Cinematic.
-
The project consists of a Title and Menu scene, the game level, and a Credits scene.
Analog Game Design, QA Lead & Assistant Editor Sept – Oct 2015
-
Created an innovative board game that brought resource management and collection, player versus player combat, and player versus environment interactions together.
-
Developed a process to log and track our known issues used throughout the development cycle. Provided feedback with suggested fixes.
-
Examined all deliverables for any consistency and grammatical errors as well as assisted with Plot and Background information for the game.
United States Marine Corps, Corporal Motor Transportation Specialist June 2010 – June 2014
-
A heavy vehicle operator responsible for transportation of various cargo loads to include hazardous and explosive materials.
-
As Chief Dispatcher, maintained daily dispatching records and coordinated with superiors to plan the following days activities.
-
As Fleet Manager, established policies and procedures to maintain a fleet of 100 vehicles and trailers, along with all the equipment associated with the vehicles. Increased fleet readiness from 64% to a 96%.
Education
-
Full Sail University, Game Design Bachelors of Science
RESUME
Please review my Resume. A Letter of Recomendation is avialable upon request. You can also download a PDF of my Resume for your convenience.
Please use the Link to the left to download or print my Resume.
Highlight of Qualifications
Advanced (5+ Years)
-
Leadership
-
Quality Assurance
-
Counseling / Interviewing
-
Instruction / Educating
-
Customer Service
-
Team Building
-
Communication
-
Microsoft Office Suite
-
Critical Thinking
Intermediate (3-5 Years)
-
Unity Developer
-
JavaScript
-
C# Script
-
Data Management Software (P4V/GitHub)
-
Test Design
-
Level Design
-
Gameplay Balancing
-
Game Design Documents
-
Game Mechanics
-
User Experience
-
Usability
-
Game Prototyping
-
Photoshop
-
Agile Methodology
-
Scrum Methodology
Basic (1-3 Years)
-
Unreal Developer
-
C++ Script
-
Maya 3D Modeler